![]() It can also be used alongside your own more potent personal damage mitigation for extra cumulative effect. Any extra help in these situations adds up. This might be in the form of an AOE attack that covers the entire arena with no safe zones. You want to pop Divine Veil at a time where the party is about to receive unavoidable damage. If Divine Veil’s effect is removed by the timer running down, the shield won’t proc, and it’ll just kinda fizzle out with no impact either way. So if you have 100k health, for example, the party will receive shields that block 10k worth of damage. “Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms.īarrier Effect: Prevents damage up to 10% of your maximum HPĮffect ends upon additional HP recovery via healing magic.”Ĭasting Divine Veil means in simple terms that if you are healed within the next thirty seconds, every party member in your immediate area will be granted a shield worth ten percent of your overall health. ![]() The tooltip just doesn’t explain it very well. ![]() The skill’s description doesn’t make Divine Veil’s effect abundantly clear, but it’s not a complicated concept. This certainly can make them feel a little more complicated to play in comparison to the other tanks, but it’s worth it – every bit of damage mitigation helps in dire situations.ĭivine Veil is definitely a good ability to have in your arsenal. Paladins have a ton of utility as tanks, and their abilities extend to protecting the rest of the party alongside maintaining aggro focus. It applies a protective barrier to your party members which prevents damage, up to ten percent of your total HP. Divine Veil is a skill that unlocks for FFXIV’s Paladin tank job at level 56.
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